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Blastcan
07-10-04, 04:57 PM
I'm getting a bit bored lately, am between games right now. So I figured someone could recommend me a good custom campaign to play (already played Joe's Quest Gold and Wanderers of Sorceria Book 4 out of the more recent ones, so don't bother; the both were still good). I suppose a part of me wish I wasn't missing out on World of Warcraft.

TechnoHamster
07-10-04, 05:19 PM
The war of corruption, the last druid, dark times, Cryptrobbers. Thats in order.

Aj Windshadow
07-10-04, 06:56 PM
Man Sp forum has lost its integrity ,why dont u ask in da community forum !

Diskordjah
07-10-04, 11:20 PM
...cause its a single player question?

anyway, you could always try that Bago's Quest. gameplay is nice.

varulf
08-10-04, 10:11 AM
I offer you this link (http://war3forum.worldofwar.net/showthread.php?t=27594) to a thread where the best ones are mentioned.

I never got passed the first mission in Wanderers of Sorceria, book 1. I thought it was very boring. Does it get better, or is it not worth me continuing since I hated level 1?

Blastcan
08-10-04, 06:12 PM
The war of corruption, the last druid, dark times, Cryptrobbers. Thats in order.

Played all of those already except for Dark Times. Never heard of that one. Where is it?

Well, at least the map section of this site knows I'm a strong advocate of The Last Druid. I compare a lot of the campaigns there against it.


Man Sp forum has lost its integrity ,why dont u ask in da community forum !

Because I don't like socializing on message boards. I only post on this forum, and whenever I post, I usually want something or feel as if I have something to say.


anyway, you could always try that Bago's Quest. gameplay is nice.

Name sounds familiar, I'm sure I can find that. Although the name isn't quite that inspiring.

EDIT: Bah, stupid me. It's the advertised campaign in this forum. No wonder I've heard of it.


I never got passed the first mission in Wanderers of Sorceria, book 1. I thought it was very boring. Does it get better, or is it not worth me continuing since I hated level 1?

The very first level was probably the worst one in the whole campaign. The campaign actually got significantly better as it went on (I suppose it's better than getting worse at it went along as some campaigns do, although I don't think there's a single campaign that was the same level of strength throughout the whole thing). It's probably best that you skip the first level; doubly good since all the missions are open automatically, and nothing significant happens in that level anyway.

One of the things I really like in this campaign, and I haven't seen replicated much in other campaigns (the only other being Cryptrobbers as far as I can think of at the moment), is the causality. Sparing a tribe of Murlocs in one level, and in some other level they're fighting you because you didn't wipe them out the other time.

WarDragon
08-10-04, 06:21 PM
Have you played Deicide's "Saga of Azeroth: Coming of the Horde?" I just finished it for the second or third time, and thoroughly enjoyed it; definately one of the best out there (I believe Disko is on record as saying it's THE best). A retelling of the events leading up to the First War, it may be found at StarAlliance.

If you like RPG-style maps, I recommend the first three maps of GG&K's Dwarf Campaign. They can be found either here, or at Darky's site. "Defenders of Dwarvenkind" is first, followed by "City of the Seven Mithril Golems," and "Temple of the Old Gods." Excellent maps, all three. Part four (possibly the finale) should be out sometime next year.

Blastcan
08-10-04, 06:29 PM
I played Saga of Azeroth a long time ago when it was available on Reign of Chaos. It was very good back then, but when I tried to play it again recently I didn't have the heart to do it. I tend to only play a campaign once, which is why I'm looking for new ones rather than looking to replay old ones.

Nah, not all that interested in RPG-style campaigns. I really tried to like Seasons of Uncertainty, but it just plain got on my nerves. I'm of the type that doesn't like doing the same thing for hours-- at least, not in a Warcraft map.

Diskordjah
09-10-04, 12:23 AM
Dark times can be found in the maps n mods section... ah, uh, casuality in cryptrobbers, where?

Blastcan
09-10-04, 07:37 AM
Dark times can be found in the maps n mods section... ah, uh, casuality in cryptrobbers, where?

Er, wasn't that the one where you light the beacon in one level, the reinforcements show up in the next one? (of course I finished the level before they could really do anything, so it may as well not have been there)

Reign of Kalos
09-10-04, 08:06 AM
Er, wasn't that the one where you light the beacon in one level, the reinforcements show up in the next one? (of course I finished the level before they could really do anything, so it may as well not have been there)
I do believe that was intentional, at least from my recollection and email logs of the beta testing of CR. No error, just the quest has negetive results for you in the next mission, when you play the other side.

Blastcan
09-10-04, 09:45 AM
I do believe that was intentional, at least from my recollection and email logs of the beta testing of CR. No error, just the quest has negetive results for you in the next mission, when you play the other side.

Ahem, like I said, I finished that mission before the reinforcements could do anything. The mission was just plain too easy.

Reign of Kalos
09-10-04, 10:01 AM
Ahem, like I said, I finished that mission before the reinforcements could do anything. The mission was just plain too easy.
Agreed. It always was the weak link in the campaign, there were numerous problems with keeping causality together, once the map was even easy to win when it was in one big part. Simply let your base get beaten up, and get a victory for Kathris by escaping just before you lose, then mop up the remenents. We just couldn't get the damn thing balanced.

Blastcan
09-10-04, 02:54 PM
once the map was even easy to win when it was in one big part. Simply let your base get beaten up, and get a victory for Kathris by escaping just before you lose, then mop up the remenents. We just couldn't get the damn thing balanced.

There is a Starcraft campaign called "Legacy of the Confederation 2" that has a level like that, and it was pulled off quite nicely. Although it was a long while since I last played that (being that it's a Starcraft campaign), I think what they did was make your old base a mere expansion of another, much larger enemy base that was elsewhere on the map.

Reign of Kalos
09-10-04, 11:26 PM
There is a Starcraft campaign called "Legacy of the Confederation 2" that has a level like that, and it was pulled off quite nicely. Although it was a long while since I last played that (being that it's a Starcraft campaign), I think what they did was make your old base a mere expansion of another, much larger enemy base that was elsewhere on the map.
Hate to break it to you but times have changed. The world editor is many times more complicated that star edit. The triggering system is now immense, not even after years of playing around have I even learnt but a fraction of what some of the functions are. Starcraft mapping was easy compared to this; and I'm not just making this up as an excuse. Ask anyone in our very own mapping forum, or over on one of the big editing sites like CC or the SA. People are literally intimidated by it. Thus why the split was so crappy. It was a last minute change that somehow just managed to be made in time for the release. Two more weeks on that map alone and it might have had some form of balance, I admit it's not perfect. But to compare it to a far more simplistic designing tool and say that it was possible there is a completely pointless comparison. Find a good warcraft example of where someone pulled that trick off, then you would have some sort of case. If it were up to me, I would have turned the entire second half into one big cutscene or something.

Blastcan
10-10-04, 06:44 AM
Hate to break it to you but times have changed. The world editor is many times more complicated that star edit.

(...)

I admit it's not perfect. But to compare it to a far more simplistic designing tool and say that it was possible there is a completely pointless comparison. Find a good warcraft example of where someone pulled that trick off, then you would have some sort of case.


That's hogwash. The principle is exactly the same, AND the World Editor is many times more flexible than StarEdit ever was (so much so I'm surprised someone actually made a CHESS map using StarEdit).

Reign of Kalos
10-10-04, 08:01 AM
Really, two completely different game engines written to simulate completely different dimensions (2D and 3D) are that similar? Why not compare doom 1 to doom 3 while your at it? There are far more similarities between them.

Especially when Blizzard themselves had admitted that world editor is the most advanced designing tool they have ever released. And when things get complicated, things get hard. The mapping community of starcraft was many times bigger than warcraft III's at it's high point. There was even a map of the week thing going on, it was that easy to make them to demand.

What you have done is compared a game of draughts to a game of chess and said they are the same. True you still have the same goals to defeat your opponent (build a decent map) but chess is infinitely more difficult and less simplistic.

Games over time have become more and more complicated, as consumers demand better and better. The tools are made for use by professionals, who know the job. The average joe just picks them and works them out for himself. What as happened as the market has progressed it's become harder to just pick something up and see how it works. The tools have grown in depth, and flexibility. They've also become near pointless as hardly anyone knows how to use them to any great effect.

And your arguement is contridicting. How is a tool suppose to do more, while having the same controls as prevous versions? To do more, it ust have more functions. To do more functions it needs more controls. To have lots of controls all in one place is a complicated mess. Thus harder to work out. Unless you find some new more effective way of exerting control (input), and to the best of my knowledge we still use the same old keyboard and mouse for that (how we input).

Or if your willing to prove me wrong, ask yourself "Why don't I fix the map?" If you see an error, and you know how to fix it (You did say the controls are simplistic) then link the maps together better. Prove me wrong. Either that or admit that it's a compicated task. Your call.

Blastcan
11-10-04, 04:33 PM
Or if your willing to prove me wrong, ask yourself "Why don't I fix the map?" If you see an error, and you know how to fix it (You did say the controls are simplistic) then link the maps together better. Prove me wrong. Either that or admit that it's a compicated task. Your call.

I don't need to prove you wrong, because you are already wrong. If you have to get the player to ask "Why don't I fix the map?" you failed.

If I ever found myself saying that, I stop respecting the campaign and will either stop playing it entirely or cheat it to hell. That tells me that the author couldn't be bothered to fix it and either hope that players will sympathize or ignore it.

Darky's campaigns doomed themselves in that manner.

Diskordjah
11-10-04, 11:00 PM
it's a bad one and a half map, cant we just leave it at that? formal problem with the map was that there was no way to change race in-game, so I split it. mainly cause I disliked the map itself from the beginning, there was something of a writers block.

Reign of Kalos
12-10-04, 06:37 AM
it's a bad one and a half map, cant we just leave it at that? formal problem with the map was that there was no way to change race in-game, so I split it. mainly cause I disliked the map itself from the beginning, there was something of a writers block.
K. Just the fact that the campaign in question is one of the most popular ones on the site, so it appears to me that this 'flaw' hasn't really don't that much damage to the rating; not only placing it into the rankings of a decent capaign, but a good one at that. fixing it would have done little to improve on an already sucessful product, apparently most voters are allowing it's imperfections to slide. Except you that is, and some others who are for some reason remaining quiet on the matter.

Aj Windshadow
12-10-04, 11:30 PM
well you see how it becomes more about custom maps ?
though the decision of whether sp maps are allowed never reached a conclusion ,so i guess its allowed
anyways i think this pissed off maybe some regulars like Neph and icecela hmmm..
also i never was offensive, was i ?
somehow this seems like a lore heaven to me
i wish i had discovered place this earlier :(

Grunt2
24-07-05, 11:15 AM
Where can I get this Saga of Azeroth: Coming of the Horde that everybody is talking about? I searched Star Alliance and couldn't find it.

GeekOfDeath
24-07-05, 09:28 PM
Well, I'll give my 5 cents (or whatever).

-Dwarf Campaign
-The Last Druid
-Cryptrobbers
-The War of Corruption
-Dawn of Chaos Single Player DEMO (The Mod campaign isn't done yet)
-Fall of the Lion
-Deandra's Tale
-Thross Campaign
-Tournament Cinematic Collection (not really a campaign, but it's still in a campaign format)
-Demo Campaign (couldn't resist)
-Shadow Stalkers
-Maybe Some More I Forgot

Diskordjah
25-07-05, 09:25 AM
Last Druid and Dawn of Chaos, I've forgotten which ones those are... remind me what theyre about!

GeekOfDeath
25-07-05, 09:49 PM
The Last Druid is Luthien's totally 1337 short campaign about the end of Quel'Thalas and the High Elf Druid [Insert Druid Name Here, I Forgot].

Dawn of Chaos is a MOD total conversion of Warcraft III to Warcraft I, it will have AI for the Humans and Orcs in addition to 2 more races (one human, one orc), a single player campaign, multiplayer support, and 1337 models/sounds/etc.

Diskordjah
26-07-05, 10:07 AM
ah yes, I thought they sounded familiar. pity dawn of chaos aint completed yet (will it ever? time will tell.), cause the demo was great.