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Battle of Spellboundwood 1.01

Virus/spyware scanned on upload
Author: GateCrusher
Category:Maze
Download size: 1.04 MB
Updated 29/10/2009 (24 days ago)
2,130 total downloads / downloads this week: 4
 
Please log in to vote! Current rating: +3


CAPTURE THE OBELISKS!
Choose a hero, conquer x Obelisks and hold them for some minutes to win the game!

Features: Random spawns, random map-area, random positions of buildings, changing pathways, some custom heros, some custom items, random team, FFA or Block A vs Blcok B


HINT: This game is a mix of hero arena and maze with elements of 'risk'.



have fun

Patch notes for Battle of Spellboundwood 1.01
0.91beta:
- FFA as stated team-setting
- introduction how to conquer an obelisk
- new alternative 'random hero'
- minimum creepspawn-gap increaded to 900
- message when player leaves (hero remove after 5 sec.)
- 'healing wave' can heal 'serpent wards'


0.92beta:
- changed manacost of different spells
- creep-rating grows a little slower
- secret ingredients are found a little oftener
- disturbing creeps like saurians or golems are rarer


0.93beta:
- minimum creepspawn-gap increaded to 1100
- added a multiboard (playername, pic of hero, level of hero, number of obelisks, kills, respawntime)
- respawntime plus 1 sec. per herolevel
- creep-rating grows 7% slower
- If you play with 1-4/5-7/8-12 players you have to conquer 12/10/8 obelisks to win the game
- blocking dummy removed


0.94beta:
- you don't get any 'Tome of Movement' if you have reached the maximum movement speed
- 'starfall'-damage x2
- splash of Pitlord reduced
- splash of 'serathil' a bit increased
- 'slowing orb' and 'shamane claws' now also effect heros
- 1 new possible pathway in the north-west forest
- life of agility-heros set to default
- 25% more damage against illusions
- manacosts for 'healing ward' reduced at 125
- 'resurrection' revives 2 units (also enemys)
- actual patch integrated
- more spawns at the beginning
- Firelord: plus 5, Beastmaster: plus 3 Start-Intelligence
- Blademaster: Movementspeed -30, Decay Time plus 0.1
- Added True Sight to 'Crook of Teleportation'
- Vamp Aura -33% Livesteal
- Mountainking: Stun -17% Chance
- Hint added
- all orb effects stack with each other, only Orb of Darkness does not stack with Shamane Claws, Club of Power and Slowing Orb
- empty slot-bug removed


0.95beta:
- lots of balance changes in hero-stats and spells
- you get 1 wood every 12 minutes
- you get 2 wood for a hero-kill
- you have 1 wood at the beginning
- level3 Tower costs 2 wood
- all Towers cost -100 gold
- green hero pic-bug removed
- more creep-spawns
- no level3/4/5 creeps at the beginning
- added 6 neutral portals
- income 20% gold
- battleground is decreased with less players!
- number of obelisks to win changes with numbers of players and size of battleground
- faster hero level 2 and level 3
- added tree respawn after 'force of nature' or 'flame strike'
- added a red shining to secret ingredients
- added critters and environments!
- after 50 min creeps get stronger by an aura
- added 8 heros with custom abilities!


0.96beta:
- different balance changes in hero-stats, items and spells.
- added a bonus damage against towers for heros that cannot use their abilities against buildungs
- now all orb effect stack with each other
- better performance with triggered orb effects
- more detailed destription for items
- 3 new creeptypes
- added a new hint
- removed some bugs
- more decreased map-area
- 2 gold for creep kills
- 150 gold for hero-kills
- added visible potion and item shops all over the map
- pinging enemy Obelisks every 60 seconds
- team setting available!


0.97b:
- added Invisibility and Rejuvenation Potion to Potion Shop
- ping multi-conquered Obelisks
- hint: no invulnerablility with TP
- TP duration -1 second
- little faster XP from level 3
- 2 new possible pathways
- life of Towers decreased
- Level 2 Tower at the beginning
- Level 1 Tower no Slow Poison
- added Level 4 Tower
- more wood in lategame
- litte bugs removed and little balance changes
- no permanent black mask
- standard shop not visible at the beginning
- 1. Obelisk Ping after 6 minutes
- rarer pathway changes
- added item Tree Burner
- you get for killed hero: 100 plus lvl*10 Gold and 1 plus lvl/6 wood
- warning if a player is about to conquer his last Obelisk
- added unimportant sound (mapsize x5) XD


0.98b:
- little balance changes
- removed little bugs
- added '-ar' = all random mode
- no wood at the beginning
- little performance changes at beginning
- plus 300 gold and 4 wood for left players in team
- no empty slots in multiboard


0.98c:
- removed multiboard bugs
- removed diffent other bugs
- remade black mask
- multiboard update: current number of obelisks/obisks to win the game


0.99b:
- Obelisks are pinged in player color
- neutral Obelisks are pinged after 30 min
- You have to hold your Obeslisks for ca. 4 minutes before you win the game
- Obelisks to win is calculated by battleground-size and number of players who are still ingame (so the value can change while playing)
- little bug fixes / balance changes
- manually change of Revive-Obelisk
- added new Item: Moonstone
- Tree Burner replaced with Burning Boots
- faster XP
- standard leveljump 3 / ulti 8
- TP only teleports from Obelisk to Obelisk (100gold - 2sec time)
- no green disabled buttons
- items of item-Shop a little more expensive
- 6 new portals


0.99c:
- fatal error bug removed (if player wins)

0.99d:
- if 2 player of 1 team left, the computer offers a player (the palyer with less Obelisks) to switch the team.
- time to hold Obelsisks is calculated by number of teams/players
- armor stats changed (item)
- lost player can observate the game
- little balance changes


1.00:
- little changes with textmessages and visiblity afer loosing the game
- changed aspects of Undead Rangers abilities
- summon units inflict only 66% damage against towers (Skelettons only 50%)
- more hero balance
- detailed hero description
- invulnerability while TP
- you cannot win the game before 20 minutes passed by.
- added custom loadingscreen

1.01:
- balance changes and little bugs removed
- set XP for next level to default
but: 140% creep XP till level 8 and from level 16 50% creep XP
- less XP for hero kills
- less gold for tower upgrade
- new hints
- creepspawn level grows little slower
- 200% XP if 1on2
- switch: switcher gets leavertower; old team of switcher gets switchertower
- team visible at multiboard
- 2 player blocks for (not random) teams
- It is very rare, but sometimes creeps spawn between trees or at cliffs so that only ranged attackers can attack them.
- You can only see 16 Obelisk pings at the same time
Battle for Spellboundwood 0.9beta, archived on 20/07/09
Battle for Spellboundwood 0.92beta, archived on 04/08/09
Battle for Spellboundwood 0.94beta, archived on 13/08/09
Battle for Spellboundwood 0.95beta, archived on 19/08/09
Battle of Spellboundwood 0.96beta, archived on 20/08/09
Battle of Spellboundwood 0.97b, archived on 28/08/09
Battle of Spellboundwood 0.98b, archived on 13/09/09
Battle of Spellboundwood 0.98c, archived on 21/09/09
Battle of Spellboundwood 0.99b, archived on 22/09/09
Battle of Spellboundwood 0.99c, archived on 26/09/09

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