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Warlords and Regiments v0.18b beta

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Author: bountygiver
Category:Hero Defense
Download size: 3.55 MB
Updated 07/04/2009 (228 days ago)
6,243 total downloads / downloads this week: 8
 
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Warlords and Regiments v0.18b beta (7/4/09)
(Protected)

IMPORTANT!!!!: Please rename the file to - (Warlords and Regiments v[0].18b beta)
Please rate and comment on the map, thanks.

Official Site: http://warlordsandregiments.blogspot.com

Warlords and Regiments is a 12-Player AoS (Aeon of Strife) type Warcraft 3 Frozen Throne Expansion map. Created by Bountygiver and Spritviper by 29.02.2008, it is basically a 4-team hero vs hero map, with 3 players per team, which the victory condition is to destroy all 3 of your opponents.

Features:
1: 48 all new, custom made heroes with 2 normal skills (Up to level 7), 1 lesser power (Up to level 6) and 1 ultimate (Up to level 5). Hero levels up to level 40.
2: Over 100 types of items, combinations, upgradable items and secret items.(Major game change in v0.15) Unique dual-sided "click and upgrade" item system which enables players to upgrade or downgrade their items with a single click of the mouse.
3: (Major game update in v0.15) Reasonably large map size which is big enough to retain its "epicness" and small enough to provide a fast-paced gameplay.
4: Highly detailed and balanced terraining, with quick and efficient alternative routes in wilderness areas for hunting and ambushing.
5: Fountains to heal and revealers to scout enemy heroes in the wilderness.
6: Multiple stackable game modes. (Major game update in v0.15) Complete with the all-new tag mode which enable players to switch between 2 heroes and the stack mode (v0.18 onwards) which enables heroes to be selected repeatedly.
7: 4 lanes for each team. The top and bottom lanes lead to seperate bases while the middle two lanes lead to a single opposite enemy base.
8: (Major game change in v0.10) A hero in-built teleporting system, with purchasible teleporting points.
9. (Major game change in v0.15) Added tomes, complete with a anti-error system which makes sure the only heroes are able to buy tomes.
10. (Major game change in v0.17) An anti item pooling system which prevents players from sharing items, except for items sold at the Supply Stash.
11. (Major game change in v0.17) A ranking system which ranks the 5 best players of each aspect of the game at the end of the game.

Full hero list:
Human:
Sendion Firebrand the Elder Wizard (INT)
Algeon Chaosblade the Sacred Swordsman (STR)
Sylvanas Windrunner the Master Ranger (AGI)
Aldrius Rockshatter the Castle Defender (STR)
Thargor the Skirmisher (AGI)
Kael the Blood Mage (INT)
Altagar the Titan (STR)
Fenris Siegeweaver the Chaos Prophet (INT)
Azar Faius the Highwayman Lord (AGI)
Barsarus the Emissary of Inferno (INT)
Erebus Axil the Manticore (AGI)
Sarjorn the Crusader of Justice (STR)

Orc:
Cairne Bloodhoof the Tauren Chieftian (STR)
Thrall the Orc Warchief (INT)
Mikasa the Blademaster (AGI)
Skaroth the Stormcaller (INT)
Zal'Thikok the Troll Headhunter (AGI)
Nazgrel the Champion Raider (STR)
Razordown the Harpy Queen (AGI)
Ghalthen Rockspur the Ogre Lord (STR)
Val'dik the Ice Troll Shaman (INT)
Dag'zrel the Berserk (STR)
Bladewing the Sky Terror (AGI)
Ghelzherg the Ritualist (INT)

Undead:
Arthas the Death Knight (STR)
Drashmir the Vampire Lord (STR)
Ralzagok the Nether Dragon (AGI)
Azureron the Frost Dragon (STR)
Hel the Fallen Seraph (INT)
Illamjhir the Necromaster (INT)
Synone the Stygian Wraith (AGI)
Xephirax the Gravekeeper (INT)
Shulgoth the Dark Crusader (STR)
Valgus the Tree Devil (AGI)
Maghirnir the Exiled Magus (INT)
Kal'shaiev the Fallen Warlord (STR)

Night Elf:
Shadowfury the Mirage (AGI)
Sarquiris the Naga Enchatress (INT)
Shandris Feathermoon the Shadow Marksman (AGI)
Nillea Shadowedge the Phantom Striker (AGI)
Growlunn the War Druid (STR)
Skyream the Storm Crow (INT)
Drashiage the Ancient Hydra (STR)
Keboloush the Murloc Nightcrawler (AGI)
Hepthaemus the Stone Colossus (STR)
Shenzei the Wings of the Tide (INT)
Eleanor Moonstrider the Midnight Huntress (AGI)
Lobster the Makura Deepseer (INT)


Credits:
Thanks to Katanna to the LocalHandleVars script
Thanks to Anachorn, CRAZYRUSSIAN, Mc !, Blizzard Entertainment, Infinitynexus, Illidan_09, Gwen_Stefani, General Frank, LoDown, 13LUR, OgeRfaCes, WILLTHEALMIGHTY, Deathclaw24, KelThuzad etc. etc. for all the custom icons and models.
Thanks for Blizzard Entertainment for everything :)
Thanks to all for playing this map :)

Patch notes for Warlords and Regiments v0.18b beta
-Changelog(v0.18b)
-Fixed more probable server split issues.
-Reduced hero stock replenish interval to 1 second from 30 seconds for the "-stack" mode.
-Added 2 second casting time to Sneak and reduced effect duration from 5 to 3 seconds, but reduced mana cost from 95 to 65.
-Reduced Warping Strike damage. (60/75/90/105/120/135 to 60/70/80/90/100/110)
-Reduced Mirage Blur chance to evade. (20%/30%/40%/50%/60%/70%/80% to 20%/26%/32%/38%/42%/48%/54%)
-Reduced Deadly Reflex chance to evade. (20%/28%/36%/44%/52% to 16%/20%/24%/28%/32%)
-Increased Combo Strike attack speed boost. (30%/50%/70%/90%/110%/13%/150% to 40%/60%/80%/100%/120%/140%/160%)
-Reduced Blend duration. (10/14/18/22/26/30/34 to 10/12/14/16/18/20/22)
-Reduced Blood Surge attack speed increase per attack to 6% from 7%.
-Increased Hypnosis Ray cooldown from 15 to 20 seconds and reduced duration. (2/3/4/5/6/7/8/9 to 2/2.5/3/3.5/4/4.5/5)
-Reduced Venomous Swipe duration (6 to 4 seconds).
-Reduced Vacuum Arrows damage per shot. (80/100/120/140/160/180 to 80/95/110/125/140/155)
-Increased Corrosion mana cost. (150/200/250/300/350 to 160/220/280/340/400)
-Reduced Exploding Shot damage (50/80/110/140/170/200 to 50/75/100/125/150/175)
-Reduced Demolishing Cleave damage (80/125/170/215/260/305 to 80/120/160/200/240/280) and reduced duration from 4 to 3 seconds.
-Increased Reincarnation cooldown. (300/255/210/165/120 to 350/300/250/200/150)

-Changelog(v0.18)
-CRITICAL: Removed more elements prone to server splits from the Initialization trigger.
-CRITICAL: Fixed the "infamous" hero-aiming bug which causes Alliance creeps to focus their attacks on player heroes only.
-CRITICAL: Fixed a bug with certain tooltips not showing up in game.
-MAJOR CHANGE: Added "-random" command to enable players to choose a random hero with no cost. A random hero is also automatically selected if a player doesn't choose a hero before the creeps spawn.
-MAJOR CHANGE: Added "-stack" mode to enable multiple selections on any hero.
-Removed some extra and unnecessary lines of code in order to improve performance and reduce map size.
-User control is now disabled during highly performance demanding moments, eg. Loading heroes.

-Changelog(v0.17c)
-CRITICAL: Fixed a major bug on the Game Cache Initialization which mistakenly used .w3t instead of .w3v files, which may account for some server split issues regarding the map.
-CRITICAL: Fixed a major bug which causes the game to experience massive performance issues as the game progresses.
-CRITICAL: Fixed a potential bug with some tooltips not displaying properly in multiplayer games.
-Made some tweaks in map optimization.
-Fixed some combination scroll tooltip typos.
-Increased Wall of Thorns duration. (2.0/2.5/3.0/3.5/4.0/4.5/5.0 to 2.4/3.0/3.6/4.2/4.8/5.4/6.0)
-Decreased Spirit Divide mana cost. (180/240/300/360/420 to 160/200/240/280/320)
-Reduced Chaos Ward hit points. (200/350/500/650/800 to 200/300/400/500/600)

-Changelog(v0.17b)
-CRITICAL: Fixed a bug causing Player 9,10,11 and 12 unable to select heroes from their own towers.
-CRITICAL: Fixed a bug that causes the "All Players" unit group not to select properly, and causing many messages unable to display.
-CRITICAL: Fixed an optimization bug.
-Increased Earthbreaker mana cost. (140/155/170/185/2000/215 to 140/165/190/215/240/265)

Changelog(v0.17):
-CRITICAL: Truly fixed the "infamous" 0.5 second interval lagging glitch.
-CRITICAL: Fixed a major bug which causes the hero's bounty to increase exponentially when dropping and re-picking up items repeatedly.
-CRITICAL: Fixed a bug with Seal of Reflection that causes Player 8 (Pink) to take credit of all the damage.
-CRITICAL: Fixed a major bug which causes Exiled Magus able to learn Mana Bomb at Level 1.
-CRITICAL: Remade the "Unit Takes Damage" system for Fortified Carapace and other related skills.
-CRITICAL: Fixed a bug that causes Fleet of Foot not to activate.
-MAJOR CHANGE: (Experimental) High scores are now displayed at the end of the game.
-MAJOR CHANGE: (Experimental) Added an anti-item pooling system that prevents units from picking up items not belonging to it.
-MAJOR CHANGE: Added -notips command to disable tips.
-MAJOR CHANGE: Major terrain makeover focusing mainly on the Alliance and Horde areas.
-MAJOR CHANGE: Reduced creep spawning interval from 40 to 30 seconds and increased the the time until the first wave is spawned to 90 seconds.
-MAJOR CHANGE: Remade many items in game:
- Bane of the Magus: Replaced Greater Anti Magic Shell with Magic Wall.
- Detectors: Replaced with Flare Gun
- Exterminion: Nerfed and added Enhanced Regeneration ability.
- Heaven's Fury: Nerfed and added Might of the Maelstrom ability.
- Hell's Wrath: Nerfed and added Desanctification ability.
- Nexus Pulverizer: Nerfed and added Nexus Stomp ability.
- Orb of Exodus: Replaced Frost Attack with Frost Aura.
- Serathil: Nerfed and added Command Aura ability.
- Shroud of the Defiler: Removed Evasion and added Defiler's Bane ability.
- Soulreaper's Loop: Remade Hell's Blast effect.
- Soulrender: Remade Life Sap effect.
- Talon of Oblivion: Replaced Advanced Life Steal with Oblivion's Bane.
- Trident of Apocalypse: Replaced Blood Pact with Warpath.
- Vhenem: Nerfed Slow Poison and added Vhenem Shell ability.
- Wind Totem: Replaced Wind Walk with Shrouding Mist.
-MAJOR CHANGE: Remade many hero skills in game:
- Mark of the Berserk (Berserk): Remade
- Swordsmanship (Blademaster) -> Warping Strike
- Power Defense (Castle Defender): Remade
- Rally (Champion Raider) -> Raider's Pride
- Pyromanic Burn (Elder Wizard) -> Eternal Fire
- Accuracy Strike (Fallen Seraph) -> Strafe of Curses
- Pyre of Shadow (Fallen Seraph) -> Removed slow effect and rebalanced mana cost.
- Frost Aura (Frost Dragon) -> Frost Rend
- Frost Nova (Ice Troll Shaman) -> Freezing Cask
- Marksman Mastery (Master Ranger): Remade
- Fatal Poison (Murloc Nightcrawler) -> Corrosion
- Supernova (Naga Enchantress): Retweaked and rebalanced
- Bash (Ogre Lord) -> Mindless Rage
- Great Slam (Orc Warchief): Remade
- Fan of Knives (Phantom Striker) -> Wheel of Phantasm
- Soul Ritual (Ritualist): Remade
- Critical Strike (Sacred Swordsman) -> Combo Strike
- Savage Hunger (Sky Terror): Remade
- Impervious Armor (Stone Colossus): Remade
- Hurricane (Storm Crow) -> Rampaging Twister
- Spirit Bind (Stygian Wraith) -> Nether Cage
- War Stomp (Tauren Chieftian) -> Ravaging Stomp
- Entangling Roots (Tree Devil) -> Wall of Thorns
- Slow Poison (Troll Headhunter) -> Spears of Wounding
- Absorb Life (Vampire Lord) -> Blood Fountain
- Storm Bolt (War Druid) -> Feral Swipe
- Vortex Break (Wings of the Tide): Added 2 second casting time.
-Players now automatically select their Tag hero while Tagging.
-Increased the projectile speed of most heroes.
-Reduced the height of many dummy caster based projectiles.
-Increased the range of Final Watchtowers/ Sentry Posts/ Turret of Souls/ Tree Defenders from 800 to 1000.
-Preloaded more skills which are prone to performance issues.
-Longshot and Elune's Bow skills now gain a 60% and 50% bonus at night respectively instead of 100%.
-Decreased Crystal Bane AoE increment per second charged (250 to 50).
-Changed Blood Surge to be aura-based.
-Decreased Empowering Fervor duration (30 to 25 seconds).
-Changed Crippling Venom to spell damage, and made teleporting unable to affect Crippling Venom damage.
-Added a 20 second cooldown to Murderous Frenzy and 10 second cooldown to Bloody Gouge.
-Changed some icons of existing abilities.
-Fixed a bug with Chaotic Surge which causes its counter not to reset when reactivated
-Fixed a bug with Static Blast which causes it not to activate when autocasting.
-Reduced Inversion, Mirage Blur and Crushing Claws duration. (10 to 6 seconds)
-Fixed a bug with Monsoon which causes it to hit units outside 700 range.
-Reduced Impaler mana cost. (135 to 110)
-Reduced Purge of Insight AoE (1000 to 600)
-Reduced Soul Sap AoE (900 to 600)
-Reduced Soul Sap life absorbed per unit. (220/300/380/460/540 to 175/250/325/400/475)
-Reduced Crushing Claws chance to activate. (40%/44%/48%/52%/56%/60%/64% to 36%/39%/42%/45%/48%/51%/54%)
-Reduced Telekinetic Throw damage. (100/175/250/325/400/475/550 to 90/160/230/300/370/440/510)
-Reduced Soul Sap cooldown. (180 to 120 seconds)
-Reduced Inversion mana cost. (125/160/195/230/265/300 to 120/150/180/210/240/270)
-Increased Statis Pole mana cost. (70 to 75)
-Slightly reduced Sacred Swordsman base attack speed. (1.68 to 1.74)
-Slightly increased Wrath of Gaia pulse interval.
-Reduced Wrath of Gaia mana cost. (225/375/525/675/825 to 225/325/425/525/625)
-Reduced Storm Vortex mana cost. (225/350/475/600/725 to 200/300/400/500/600)
-Reduced Backdraft AoE, and changed damage type to Spells. (400/450/500/550/600/650 to 400/415/430/445/460/475)
-Reduced Landslide mana cost. (80/100/120/140/160/180/200 to 80/95/110/125/140/155/170)
-Reduced Anus Painus Maximus mana cost. (125/170/215/260/305 to 125/160/195/230/265)
-Reduced Anus Painus Maximus stun duration. (2/3/4/5/6 to 2/2.8/3.6/4.4/5.2)
-Smoothened the animation of Frost Shards.
-Fixed a major bug with Earth Pulse which causes the secondary wave not to cast.
-Fixed a bug with Spinebreaker wich makes a stun hit with every cast.
-Increased Power Shield percent chance to block. (40% to 50%)
-Increased Sabre of Blood Life Drain life drained per second. (50 to 75)
-Reduced Longshot damage per arrow (40/60/80/100/120/140/160 to 25/40/55/70/85/100/115)
-Dramatically reduced Touch of Apocalypse mana cost. (200/350/500/650/800 to 175/275/375/475/575)
-Reduced Touch of Apocalypse cooldown. (180/165/150/135/120 to 150/135/120/105/90)
-Reduced Glacial Radiant mana cost. (200/350/500/650/800 to 200/325/450/575/700)
-Reduced Skin of Steel HP bonus. (500/1000/1500/2000/2500 to 400/800/1200/1600/2000)
-Reduced Corpse Bomb AoE (300/325/350/375/400/425/450 to 300/310/320/330/340/350/360)
-Reduced Riptose duration (6 to 4 seconds)
-Reduced Riptose cooldown. (17 to 15 seconds)
-Reduced Riptose mana cost. (90/105/120/135/150/165/180 to 90/100/110/120/130/140/150)
-Reduced Monsoon damage per bolt. (100/125/150/175/200/225 to 100/115/130/145/160/175)
-Increased Chaos Ward cooldown. (1.5 to 5 seconds)
-Decreased Chaos Ward duration. (40 to 30 seconds)
-Increased Chaos Ward mana cost. (80/100/120/140/160 to 90/120/150/180/210)
-Fixed an animation bug with Telekinetic Throw.
-Increased Vipereye Shield Anti-Magic shell cooldown. (35 to 45 seconds)
-Reduced Vipereye Shield Anti-Magic shell duration. (15 to 12 seconds)
-Reduced Storm Reaver Cleaving Attack area (500 to 400)
-Fixed Feedback not to display the mana burning SFX when attacking units without mana pools.
-Fixed a bug that causes Boots of the Wind and Shadows Defiance not to stack with each other.
-Reduced Hell Spike Evasion percentage. (28% to 24%)
-Fixed more tooltip typos.
Warlords and Regiments v0.14 beta, archived on 01/11/08
Warlords and Regiments v0.15 beta, archived on 29/11/08
Warlords and Regiments v0.16 beta, archived on 30/11/08
Warlords and Regiments v0.16c beta, archived on 26/01/09
Warlords and Regiments v0.16c beta, archived on 07/02/09
Warlords and Regiments v0.17b beta, archived on 08/02/09
Warlords and Regiments v0.17b beta, archived on 16/02/09
Warlords and Regiments v0.17c beta, archived on 16/02/09
Warlords and Regiments v0.17c beta, archived on 24/03/09
Warlords and Regiments v0.18 beta, archived on 07/04/09

Comments

187 days ago
lol. You've made the first towers invincible. Now you can't kill any towers at all.
228 days ago
v0.18b released. See official site for more details.

About the AI, well I'm still not ready to implement it into my map yet. Wait until I'm finished with the beta versions probably I'll start working on the AI with my co map author. By the way, thanks for the rating :D

PS: Made with warcraft 3 v1.23 editor, might not work on older versions.
228 days ago
only complaint is there's no AI. But still amazing.
229 days ago
this is amazing. I love it- the item upgrade system is like nothing I've ever seen. Incredible.
242 days ago
Here you go, v0.18, after a month of inactivity. The most major and the most frustrating bugs have been fixed in this version.
356 days ago
Please DO NOT download v0.16 as it is bugged. Download v0.16b instead.
383 days ago
Thanks for the rating :). BTW. To whose who download this map, you may report any possible bugs or imbalances here. Thanks.
383 days ago
nice map. great terraining. keep up the good work. +1
385 days ago
Don't submit updates as new maps; use the edit/update feature.