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Somewhat footsies like in concept. Eight unique elemental races fight for dominance of the Elemental Planes. Teams are divided up into Fire/Magma, Water/Ice, Air/Shadow, and Earth/Mud. Each race begins with an Elemental Hero, 4 minions, and an Elemental Overload; which contains many different upgrades; and begins spawning minions every 10 sec. The Overlords may be upgrades to produce Elemental Warriors, Knights, and finally Barons. Addition, minions are periodically spawned in the ethereal plane; which joins all the planes together. In addition to be able to use your minions to gather resources, players are paid gold = 5Gp per 15 sec accumulative. Heroes are auto recovered after death in ethereal plane, after a 7 sec/level delay. All elementals are limited to 20 per type. Aside from many surprises, each realm contains an elemental artifact; which provides three powers: an attack bonus, a custom aura, and a creature summon with cool down. Additionally, eight different custom IAs allows for solo play, or comps to fill in for missing players. Many unique/custom abilities, items, and creatures.
Patch notes for Elemental Wars 2.0
It doesn't look like we have any patch notes for this map.
It doesn't look like we have any patch notes for this map.
None I am aware of. (Versions 1.0 - 1.9 covered all known issues)
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