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A Capture the Flag game featuring up to 12 players.
As of version 1.06, there are 16 heroes to choose from in the game.
As of version 1.06, there are 3 gamestyles implemented:
Normal - Capture the flag 3 times to win.
Quick - Instantly start the game at level 20, only 1 flag capture required to win. Map fully visible.
Assault - Resist against incoming waves of creeps, while defending your flag. Last survivor wins.
As of version 1.06, there are 16 heroes to choose from in the game.
As of version 1.06, there are 3 gamestyles implemented:
Normal - Capture the flag 3 times to win.
Quick - Instantly start the game at level 20, only 1 flag capture required to win. Map fully visible.
Assault - Resist against incoming waves of creeps, while defending your flag. Last survivor wins.
Patch notes for The Elemental Clash 1.06
--==Changelog 1.06==-- Chaos Spreads
NOTE!! - This map is protected. Feedback, bug reports, anything is greatly apreciated.
Helping make the map better benefits everyone, and it may get you in the credits!
Technical:
-Fixed a severe issue that caused the game to crash when capturing a Pillar of Honor.
----------------------------------------------------
--==Changelog 1.05==-- Chaos Spreads
Technical:
-Fixed several memory leaks.
-Fixed a rare bug that sometimes caused heroes to initially spawn in bogus locations on the map.
-Fixed a bug that caused the leaderboard to improperly score Pillar of Honor kills.
-Fixed a bug that caused Pillars of Honor to recieve upgrades too quickly. They will now properly scale in power based on the most powerful hero in the game.
-Fixed several abilities that you could incorrectly cast on friendly targets.
-Some tooltips have been corrected or properly updated.
-Some models have been changed. Also, all hero descriptions have been re-written to reflect recent changes.
-Improved the performance and efficiency of the hero selection and hero revival triggers.
-Damage reducing mechanics now only take effect when a target is below 80% health. All tooltips have been updated for these abilities. This is due to an updated engine that uses more efficient mechanics.
-A host of new icons, courtesy of NexusBlizzard.
Balance:
-There are now 3 player teams.
-Normal gameplay changed dramatically. Teams do not start with flags anymore, and the objectives have changed. By destroying 'The Keeper', the flag will appear, and players need to take the flag to their base and keep it inside their base for 3 minutes to get one point. A normal game requires 3 points. Quick games start with the flag readily spawned, with no need to destroy The Keeper, the win requirement is only 1 point, and the flag can be 'captured' in 1.5 minutes instead of 3.
-Tutorial game mode removed. Tutorial features have been incorporated seamlessly into the normal gameplay.
-Traitor game mode removed. This game mode may be reimplemented at some point in the future.
-Terrain revamped to accomodate the new team and the new gameplay.
-Each point of Strength now grants 2 extra hit points, and each point of Intelligence now grants 1 extra mana point. In addition, each point of Intelligence now grants 0.01 extra mana regeneration.
-Each point of armor is up to 1% more effective against physical damage.
-Each point of Agility now grants 0.01 more armor.
-Each team now only controls 1 Pillar of Honor by default now. Three pillars are initially neutral.
-Gold earned for Pillars of Honor is now gained every 6 sec (was 8) and you earn 2x the number of pillars you control (was 1x).
-Character availability has been shuffled due to the addition of the third team roster.
-Minimum character movement speed is now 50% of default (default is 290 so the minimum movement speed will be 145).
-Any ability marked as 'Lasts until consumed / used / replaced' will now persist through death.
-'Bonus damage' and 'Extra damage' are now handled seperately. Bonus damage now adds damage to the total damage, while Extra damage deals separate damage.
-Extra damage cannot proc off itself, but multiple Extra damage effects will proc off each other.
-Several spells have recieved new, more distinct special effects.
-Damage and armor effects have been modified for balance. Tooltips on attacks and armor will reflect the changes.
-Experience should be gained much faster now.
-Resurrection Freshness no longer grants bonus attack damage, but spells cast under it's effects cost no mana, and it now grants you 30% bonus movement speed for it's duration.
-Heroes who kill themselves no longer recieve rewards for the kill.
-Hero resurrection time has been reduced by 1 sec under all conditions.
-Killing a hero now rewards up to twice as much gold (based on level).
-The Pillar of Honor "Supremacy" buff now only affects heroes. In addition, it's damage increasing effect for owning two Pillars and above has been increased by roughly 7%.
Items:
-Spectral Form has been removed.
-The Flag is now called The Symbol of Power. It now reduces damage by 50%, movement speed by 50% and armor by 10.
-In Normal and Quick games, the Symbol of Power drops from The Keeper. In Assault mode, the Symbol is already in the player bases.
-Many items have been increased or decreased in power, accordingly with changes to the game mechanics.
-A new rune is now available at the Scroll & Rune vendors: Heroic Rune. Heroic Runes can be merged with Diamonds to forge an item that enhances your character's spells and abilities. Items created using Heroic Runes only have effects for the hero who created them. Items created Heroic Runes can also be sold back for the full amount spent.
-Black and Shining Diamonds removed from the game. Items that required these Diamonds have had their requirements appropriately modified.
-The Tome of Power, and it's upgrade Tome of Fiery Strength, now cause the wearer (when used) to deal a percentage of extra damage with all their attacks and spells for 10 sec.
-Tome of Fiery Strength has been renamed to Tome of Fiery Power.
-A few extra Tomes have been added. Tome effects do not stack and all Tomes have a shared 1 minute cooldown.
-All scrolls have been increased in amount of hit points healed and mana regenerated.
-Items no longer have an upgrade cost.
-=Frost Mage=-
-Skin changed to a proprietary one, courtesy of NexusBlizzard.
-Increased the amount of Agility gained per level by 0.10.
-Increased base attack speed by 0.15.
-Frostbolt now reduces movement and attack speed by 15% (was 16). In addition, the slow duration has been reduced to 3 sec (was 3.5).
-Frostbolt damage has been increased by roughly 15% on all ranks.
-Blink has been removed.
-Polymorph is now the Frost Mage's racial.
-Polymorph no longer breaks on damage, and lasts 3 sec.
-Frozen Spirit now reduces all damage taken when below 80% health (previously increased armor). No longer affects the Frost Mage's attack damage. Cooldown has been reduced to 40 sec (was 55). Duration has also been reduced to 10 sec (was 16).
-Casting range of Frost Shackles has been reduced.
-All of the Frost Mage's spells have had their mana costs reduced by roughly 10%.
-New spell: Hail Storm.
-=Blue Draconic Aspect=-
-Reimplemented.
-Completely redesigned.
-=Lightning Elemental=-
-Zuu - renamed to Vaeraselum.
-All of the Lightning Elemental's spells cost about 15% less mana.
-The Lightning Elemental no longer stops channeling Charge if he takes damage. Channeling can only be interrupted by death, or by the player.
-Charge's effect for Polarity now provides bonus healing or damage (see Polarity change), based on how many seconds have been charged.
-Charge's effect for Electrocution has been increased to 12% bonus damage (was 10).
-Charge no longer gives a worthless buff if you have charged for less than 2 sec.
-Charge now monitors how many seconds have been charged, informing the player through text.
-Fixed a bug with Charge that caused it to sometimes count a wrong amount of seconds charged.
-Charge no longer has a cooldown, but you can no longer use Charge while under the effects of Charge.
-Electrocution no longer reduces it's damage based on how many enemy units are near the main target. Instead, all surrounding enemy units will now take 30% of the main target's damage.
-Electrocution now recieves a 30% bonus to it's damage from the Lightning Elemental's total Agility. In addition, it now has a 5 (was 1) sec cooldown.
-Discharge now heals the Lightning Elemental by 20% of his total hit points on occourence (was a static value). In addition, the haste value has been increased to 20% (was 10), and the stun duration for Electrocution has been reduced to 2 sec (was 3). The proc chance has been increased on all ranks by about 10%. Discharge cooldown is now 3 sec (was 5) after effect has ended.
-Power Conduit effect drastically changed. It is now an activatable aura-buff, causing any damage taken by the affected units to restore mana. Affected units also deal a small amount of extra damage, based on their current mana.
-Polarity effect drastically changed. It now heals a friendly target or damages an enemy target. The healing or damage value is increased based on how many units surround the target. The spell ignores the Lightning Elemental in this calculation.
-Overload no longer deals damage based on the Lightning Elemental's Intelligence. Instead, it now deals a flat amount of damage, based on rank. Mana return per damage dealt is now 25% (was 14). It now lasts 1 sec per every 40 points of mana that he had (previously based on rank), up to a max of 5 sec (was 10). Cooldown increased to 40 sec (was 35).
-=Apocalypse=-
-All of the Apocalypse's spells have had their mana costs reduced by about 10%.
-Apocalyptic Endurance tooltip has been updated to reflect the fact that it reduces damage from all spell types.
-Apocalyptic Endurance now reduces damage taken from spells by 20% (was 15).
-Pestilence now recieves a 15% (was 30) bonus to it's damage from the Apocalypse's total Agility (was Intelligence). Damage increased substantially on all ranks.
-War functionality slightly changed: when affecting an enemy unit, it causes the unit to damage itself when it deals damage; when affecting friendly units, it causes any damage dealt to deal a percentage of extra damage.
-Famine now slows enemy units by 20% on all ranks, and causes spells cast while under it's effects to damage the caster and cause him to lose extra mana, defined by rank.
-Famine no longer has a cooldown, but the effect does not stack.
-Death now deals damage equal to a percentage of the Apocalypse's Strength (previously the target's), and deals bonus damage based on a percentage of the target's total health. Overall damage substantially increased.
-Death can now be used against any target (previously only heroes).
-Armageddon redesigned. Now casts at a targeted location, as opposed to the entire map. Affected units take damage per sec as long as they stay in the location.
-=Corruptor=-
-Model changed. The old model had severe issues with spell effects, that we could not correct.
-All of the Corruptor's spells have had their casting range reduced by about 20%.
-All of the Corruptor's spells have had their mana costs reduced by about 5%.
-The Corruptor now has an attack.
-Increased damage dealt by all ranks of Endless Corruption by roughly 15%.
-Endless Corruption now recieves a 15% (was 10) bonus from the Corruptor's Agility. Endless Corruption no longer drains the target's mana. In addition, Endless Corruption now lasts an extra 3 sec (was 5) when the target casts a spell while under it's effect.
-Fixed a bug with Endless Corruption which caused it to persist through death.
-Decay now recieves a 15% (was 5) bonus from the Corruptor's Intelligence.
-Fixed a bug with Decay which caused it to persist through death.
-Twisted Focus no longer decreases damage taken by the target.
-Fixed a bug with Twisted Focus which caused it to persist through death.
-Increased the percentage of spread damage by Malignence by roughly 5% on all ranks.
-Compulsion redesigned. Renamed to Dark Influence. Now causes the target's next damaging attack or spell to deal a very large amount of damage back to itself and prevent attacks or spells for 4 sec.
-Chaos now deals damage equal to 10% (was 16) of the Corruptor's remaining mana. In addition, it's cooldown has been decreased to 8 sec (was 10).
-The effect of Chaos on Endless Corruption has been increased to 30% healing (was 15).
-The effect of Chaos on Decay has been increased to 20% mana burn (was 15).
-The effect of Chaos on Twisted Focus has been increased to damage equal to 400% (was 350) of the Corruptor's Strength.
-Strength gained per level reduced by 0.2; Intelligence gained per level reduced by 0.1.
-=Ice Herald=-
-Removed from the game (Permanently).
-=Ice Titan=-
-Model changed.
-New Racial: Hypothermia.
-Ice Blast now deals bonus damage if the target is in melee range (previously dealt less damage based on how large the distance between the Ice Titan and the target was). A target affected by Hypothermia will always take the bonus damage, regardless of distance. In addition, it's mana cost has been reduced by about 25% on all ranks, and now has a 5 second cooldown (was 1).
-Arctic Winds redesigned. Renamed to Arctic Shock. Now causes a powerful arctic shock around the Ice Titan, that deals damage to all nearby units and pushes them back.
-Chill Soul removed.
-Icy Barrier removed.
-Reduced the casting range, area of effect and snare percentage of Freezing Field by roughly 50%.
-Freezing Field now properly reduces both attack and movement speed.
-Increased the damage for all ranks of Freezing Field by roughly 20%.
-Fixed a memory leak with Freezing Field.
-New spell: Ice Storm.
-New spell: Ice Shield.
-=Crusader=-
-Fixed a memory leak that sometimes caused Righteous Strikes to never proc.
-Fixed a bug with Judgement that caused it to not hit all the units within the targeted area.
-Divine Protection stun now lasts 2 sec (was 3).
-Divine Protection now has a 1 sec cooldown between possible occourence, and can only occour if the Crusader is below 80% health, and if the attack deals at least 60 damage (was 45).
-Divine Protection now has a visual queue when it occours.
-Prayer now recieves a 30% bonus to it's healed amount from the Crusader's total Intelligence.
-Judgement will now deal 20% extra damage to stunned targets (was double damage). Damage on all ranks has been increased by roughly 20%. In addition, cooldown has been increased to 5 sec (was 3).
-Casting range for Judgement has been increased to 600 (was 565). Area of effect decreased to 250 (was 275). In addition, it's mana cost has been reduced on all ranks by roughly 10%.
-Righteous Strikes now causes the Crusader to regenerate mana whenever he deals damage, in addition to it's current effect. It's chance to occur is now 30% on all ranks.
-Righteous Strikes' effect now can occour whenever you deal damage, instead of just on normal attacks.
-Righteous Strikes' damage is now 40% of it's equivalent Judgement rank (was 100%).
-Crusader's Wrath is now the Crusaders' racial. It is now exclusively a stun ability that lasts 3 sec and has a 30 sec cooldown.
-New Ultimate: Zealotry.
-=Red Draconic Aspect=-
-Fixed a bug with Enfulged Blades that caused it to proc either never or too often.
-Fixed a severe issue with Chaotic Flame that caused it to never deal damage.
-Increased the bonus damage effect on Chaotic Flame for all ranks by around 15%. In addition, the bonus damage effect now lasts 30 sec (was 20).
-Reduced the damage dealt by Living Flame per sec by about 10% on all ranks.
-Enfulged Blades no longer increases critical strike chance.
-Enfulged Blades can no longer proc off it's own damage. In addition, it now deals 50% (was 100) damage of the replicated attack and can now occour when dealing any kind of damage, instead of just weapon attacks.
-Enfulged Blades chance to occur has increased by roughly 3% on all ranks. Renamed to Burning Force.
-Base attack speed increased by 0.40.
-Agility gained per level increased by 0.8.
-Incineration effect drastically changed. It now causes a Flame Nova that hits all nearby enemy and friendly units.
-Incineration is now Xin's Ultimate.
-Hellish Presence has been removed.
-New spell: Molten Spirit.
-New Racial: Combustion.
-=Revenant=-
-Fixed a bug that sometimes caused Garrote to not stun the target when used while stalking.
-Stab now gives a guarantee for 40% damage if used while stalking (was a 75% chance for 50% bonus damage).
-Stab now recieves a 30% bonus to it's damage from the Revenant's total Strength.
-Deadliness' bonus for Stab has been increased by roughly 6% on all ranks.
-Deadliness' bonus for Garrote has been increased for ranks 1-4 and decreased for ranks 5-8.
-Garrote no longer slows the target. Overall damage dealt on all ranks increased by roughly 10%.
-Garrote now stuns the target for 3 sec on any rank when used while stalking (previously rank-based).
-Stalk no longer has a cooldown, however once you exit Stalk, you cannot re-enter Stalk for 15 sec.
-The Stalk buff that gives bonus effects for Stab & Garrote now lasts up to 5 sec, or one spell, after you've been unstealthed.
-Reap Soul no longer increases movement or attack speed when you land a killing blow.
-=Blade Twister=-
-Replaced with the Corrupted Assassin.
-=Prodigy of Hell=-
-Increased base attack speed by 0.10.
-Molten Shields now only reduces damage taken if Nerothos is below 80% health. Effect on all ranks has been increased by roughly 5%. Chance to burn out when taking damage slightly reduced.
-Molten Shields now deals damage to the attacker equal to 2% of Nerothos' total health when he takes damage with it active.
-Firebolt now recieves a 30% bonus to it's damage from Nerothos' total Intelligence.
-Minimum and Maximum damage for Firebolt has been increased on all ranks by roughly 15%.
-Hellgate's chance to occur has been reduced by roughly 3% on all ranks.
-Hellspawns are now slightly stronger. Touch of Hell also no longer slows movement speed, but slows attack speed by 15% (was 10), and now has a 10 sec cooldown (was 4).
-Fixed a bug that caused Hellfire to deal double damage to targets above 75% health.
-Hellfire now deals 10% bonus initial damage to targets with health above 80% (was 15% bonus, health above 75%).
-Increased Hellfire's initial damage by roughly 10% on all ranks and decreased it's damage over time by 50%.
-Hellfire's cooldown has been increased to 20 sec (was 12).
-Meteor now has a 8 sec (was 10) cooldown. In addition, damage on ranks 1-4 has been increased by about 30%, and damage on ranks 5-8 has been increased by about 5%, and the stun duration is now 2 sec on all ranks.
-All of the Prodigy's spells have had their mana costs reduced by roughly 25%.
-New Racial: Ignite.
-=Unholy Vindicator=-
-Fixed a bug that sometimes caused an unintended second leaderboard to appear for Vengeful Strike's Rage.
-Rage generation for Vengeful Strike has increased by 25%. Rage degeneration now occours once every 2 sec (was 2.2).
-Vengeful Strike now stuns the target for 1 sec under all circumstances. In addition, it's cooldown has been increased to 5 sec (was 3).
-Torment now slows the target's attack speed by 10%, no longer slows movement speed.
-Torment's duration has been reduced to 10 sec (was 20), it's cooldown to 25 sec (was 35), and it's damage on ranks 5-8 by about 10%. Ranks 1-4 have had their damage increased by about 10%.
-Berserk now doubles rage generation while active (previously only enhanced it by 25%). Updated tooltip.
-Seal Fate no longer returns health or mana to the Unholy Vindicator. Damage dealt and mana drained increased by roughly 25% on all ranks.
-Fixed a bug that caused Seal Fate to persist through death.
-Fixed a memory leak related to Merciless Retaliation.
-Merciless Retaliation now only deals back 140% damage (was 185%).
-The Merciless Retaliation floating text is now visible by all players, and now has velocity.
-Merciless Retaliation now retaliates against attacks that deal damage greater than 5% of his total health (was 3x his Intelligence).
-New Racial: Vindication.
-=Druid=-
-Increased base attack speed by 0.20 and base attack damage by 10.
-Envenom now has a 30% chance to silence the affected target on all ranks (previously varied by rank). Damage on all ranks increased by roughly 10%. This ability now also recieves a 15% bonus to it's damage from your total Strength.
-Envenom now has a permanent buff and special effect attatched. In addition, mana cost on all ranks has been reduced by roughly 15%.
-Purity slightly redesigned. It now heals 3% of the target's total hit points per sec. Will still heal more when the target is wounded.
-Purity no longer causes Out of Focus when cast on self. Mana cost reduced on all ranks by roughly 30%.
-Nature's Guardian redesigned. Effect now lasts 3 sec, no longer has a cooldown, roots no longer deal damage, and has a 15% chance to occur on all ranks. Damage dealt to targets affected by Nature's Guardian will heal the Druid for a percentage of the damage dealt (based on rank).
-Wandering Plague redesigned. It now only affects one unit for 6 sec, after which it detonates and afflicts the nearest possible target. If no target is available, it will extend it's duration by 9 sec, but will not detonate at the end. It will afflict a maximum number of 3 targets, but will only be able to affect one unit at a time.
-Nature's Fury now also affects Envenom. It's effect on all abilities has been modified, and it no longer consumes the spells it affects. Renamed to Unleash Nature.
-New Racial: Nature's Fury.
New Content:
-New Corruption team.
-New Frost Hero: Magnataur Lord.
-New Fire Hero: Fallen Legionnaire.
-New Corruption Hero: Plaguewolf.
--==Changelog 1.06==-- Chaos Spreads
NOTE!! - This map is protected. Feedback, bug reports, anything is greatly apreciated.
Helping make the map better benefits everyone, and it may get you in the credits!
Technical:
-Fixed a severe issue that caused the game to crash when capturing a Pillar of Honor.
----------------------------------------------------
--==Changelog 1.05==-- Chaos Spreads
Technical:
-Fixed several memory leaks.
-Fixed a rare bug that sometimes caused heroes to initially spawn in bogus locations on the map.
-Fixed a bug that caused the leaderboard to improperly score Pillar of Honor kills.
-Fixed a bug that caused Pillars of Honor to recieve upgrades too quickly. They will now properly scale in power based on the most powerful hero in the game.
-Fixed several abilities that you could incorrectly cast on friendly targets.
-Some tooltips have been corrected or properly updated.
-Some models have been changed. Also, all hero descriptions have been re-written to reflect recent changes.
-Improved the performance and efficiency of the hero selection and hero revival triggers.
-Damage reducing mechanics now only take effect when a target is below 80% health. All tooltips have been updated for these abilities. This is due to an updated engine that uses more efficient mechanics.
-A host of new icons, courtesy of NexusBlizzard.
Balance:
-There are now 3 player teams.
-Normal gameplay changed dramatically. Teams do not start with flags anymore, and the objectives have changed. By destroying 'The Keeper', the flag will appear, and players need to take the flag to their base and keep it inside their base for 3 minutes to get one point. A normal game requires 3 points. Quick games start with the flag readily spawned, with no need to destroy The Keeper, the win requirement is only 1 point, and the flag can be 'captured' in 1.5 minutes instead of 3.
-Tutorial game mode removed. Tutorial features have been incorporated seamlessly into the normal gameplay.
-Traitor game mode removed. This game mode may be reimplemented at some point in the future.
-Terrain revamped to accomodate the new team and the new gameplay.
-Each point of Strength now grants 2 extra hit points, and each point of Intelligence now grants 1 extra mana point. In addition, each point of Intelligence now grants 0.01 extra mana regeneration.
-Each point of armor is up to 1% more effective against physical damage.
-Each point of Agility now grants 0.01 more armor.
-Each team now only controls 1 Pillar of Honor by default now. Three pillars are initially neutral.
-Gold earned for Pillars of Honor is now gained every 6 sec (was 8) and you earn 2x the number of pillars you control (was 1x).
-Character availability has been shuffled due to the addition of the third team roster.
-Minimum character movement speed is now 50% of default (default is 290 so the minimum movement speed will be 145).
-Any ability marked as 'Lasts until consumed / used / replaced' will now persist through death.
-'Bonus damage' and 'Extra damage' are now handled seperately. Bonus damage now adds damage to the total damage, while Extra damage deals separate damage.
-Extra damage cannot proc off itself, but multiple Extra damage effects will proc off each other.
-Several spells have recieved new, more distinct special effects.
-Damage and armor effects have been modified for balance. Tooltips on attacks and armor will reflect the changes.
-Experience should be gained much faster now.
-Resurrection Freshness no longer grants bonus attack damage, but spells cast under it's effects cost no mana, and it now grants you 30% bonus movement speed for it's duration.
-Heroes who kill themselves no longer recieve rewards for the kill.
-Hero resurrection time has been reduced by 1 sec under all conditions.
-Killing a hero now rewards up to twice as much gold (based on level).
-The Pillar of Honor "Supremacy" buff now only affects heroes. In addition, it's damage increasing effect for owning two Pillars and above has been increased by roughly 7%.
Items:
-Spectral Form has been removed.
-The Flag is now called The Symbol of Power. It now reduces damage by 50%, movement speed by 50% and armor by 10.
-In Normal and Quick games, the Symbol of Power drops from The Keeper. In Assault mode, the Symbol is already in the player bases.
-Many items have been increased or decreased in power, accordingly with changes to the game mechanics.
-A new rune is now available at the Scroll & Rune vendors: Heroic Rune. Heroic Runes can be merged with Diamonds to forge an item that enhances your character's spells and abilities. Items created using Heroic Runes only have effects for the hero who created them. Items created Heroic Runes can also be sold back for the full amount spent.
-Black and Shining Diamonds removed from the game. Items that required these Diamonds have had their requirements appropriately modified.
-The Tome of Power, and it's upgrade Tome of Fiery Strength, now cause the wearer (when used) to deal a percentage of extra damage with all their attacks and spells for 10 sec.
-Tome of Fiery Strength has been renamed to Tome of Fiery Power.
-A few extra Tomes have been added. Tome effects do not stack and all Tomes have a shared 1 minute cooldown.
-All scrolls have been increased in amount of hit points healed and mana regenerated.
-Items no longer have an upgrade cost.
-=Frost Mage=-
-Skin changed to a proprietary one, courtesy of NexusBlizzard.
-Increased the amount of Agility gained per level by 0.10.
-Increased base attack speed by 0.15.
-Frostbolt now reduces movement and attack speed by 15% (was 16). In addition, the slow duration has been reduced to 3 sec (was 3.5).
-Frostbolt damage has been increased by roughly 15% on all ranks.
-Blink has been removed.
-Polymorph is now the Frost Mage's racial.
-Polymorph no longer breaks on damage, and lasts 3 sec.
-Frozen Spirit now reduces all damage taken when below 80% health (previously increased armor). No longer affects the Frost Mage's attack damage. Cooldown has been reduced to 40 sec (was 55). Duration has also been reduced to 10 sec (was 16).
-Casting range of Frost Shackles has been reduced.
-All of the Frost Mage's spells have had their mana costs reduced by roughly 10%.
-New spell: Hail Storm.
-=Blue Draconic Aspect=-
-Reimplemented.
-Completely redesigned.
-=Lightning Elemental=-
-Zuu - renamed to Vaeraselum.
-All of the Lightning Elemental's spells cost about 15% less mana.
-The Lightning Elemental no longer stops channeling Charge if he takes damage. Channeling can only be interrupted by death, or by the player.
-Charge's effect for Polarity now provides bonus healing or damage (see Polarity change), based on how many seconds have been charged.
-Charge's effect for Electrocution has been increased to 12% bonus damage (was 10).
-Charge no longer gives a worthless buff if you have charged for less than 2 sec.
-Charge now monitors how many seconds have been charged, informing the player through text.
-Fixed a bug with Charge that caused it to sometimes count a wrong amount of seconds charged.
-Charge no longer has a cooldown, but you can no longer use Charge while under the effects of Charge.
-Electrocution no longer reduces it's damage based on how many enemy units are near the main target. Instead, all surrounding enemy units will now take 30% of the main target's damage.
-Electrocution now recieves a 30% bonus to it's damage from the Lightning Elemental's total Agility. In addition, it now has a 5 (was 1) sec cooldown.
-Discharge now heals the Lightning Elemental by 20% of his total hit points on occourence (was a static value). In addition, the haste value has been increased to 20% (was 10), and the stun duration for Electrocution has been reduced to 2 sec (was 3). The proc chance has been increased on all ranks by about 10%. Discharge cooldown is now 3 sec (was 5) after effect has ended.
-Power Conduit effect drastically changed. It is now an activatable aura-buff, causing any damage taken by the affected units to restore mana. Affected units also deal a small amount of extra damage, based on their current mana.
-Polarity effect drastically changed. It now heals a friendly target or damages an enemy target. The healing or damage value is increased based on how many units surround the target. The spell ignores the Lightning Elemental in this calculation.
-Overload no longer deals damage based on the Lightning Elemental's Intelligence. Instead, it now deals a flat amount of damage, based on rank. Mana return per damage dealt is now 25% (was 14). It now lasts 1 sec per every 40 points of mana that he had (previously based on rank), up to a max of 5 sec (was 10). Cooldown increased to 40 sec (was 35).
-=Apocalypse=-
-All of the Apocalypse's spells have had their mana costs reduced by about 10%.
-Apocalyptic Endurance tooltip has been updated to reflect the fact that it reduces damage from all spell types.
-Apocalyptic Endurance now reduces damage taken from spells by 20% (was 15).
-Pestilence now recieves a 15% (was 30) bonus to it's damage from the Apocalypse's total Agility (was Intelligence). Damage increased substantially on all ranks.
-War functionality slightly changed: when affecting an enemy unit, it causes the unit to damage itself when it deals damage; when affecting friendly units, it causes any damage dealt to deal a percentage of extra damage.
-Famine now slows enemy units by 20% on all ranks, and causes spells cast while under it's effects to damage the caster and cause him to lose extra mana, defined by rank.
-Famine no longer has a cooldown, but the effect does not stack.
-Death now deals damage equal to a percentage of the Apocalypse's Strength (previously the target's), and deals bonus damage based on a percentage of the target's total health. Overall damage substantially increased.
-Death can now be used against any target (previously only heroes).
-Armageddon redesigned. Now casts at a targeted location, as opposed to the entire map. Affected units take damage per sec as long as they stay in the location.
-=Corruptor=-
-Model changed. The old model had severe issues with spell effects, that we could not correct.
-All of the Corruptor's spells have had their casting range reduced by about 20%.
-All of the Corruptor's spells have had their mana costs reduced by about 5%.
-The Corruptor now has an attack.
-Increased damage dealt by all ranks of Endless Corruption by roughly 15%.
-Endless Corruption now recieves a 15% (was 10) bonus from the Corruptor's Agility. Endless Corruption no longer drains the target's mana. In addition, Endless Corruption now lasts an extra 3 sec (was 5) when the target casts a spell while under it's effect.
-Fixed a bug with Endless Corruption which caused it to persist through death.
-Decay now recieves a 15% (was 5) bonus from the Corruptor's Intelligence.
-Fixed a bug with Decay which caused it to persist through death.
-Twisted Focus no longer decreases damage taken by the target.
-Fixed a bug with Twisted Focus which caused it to persist through death.
-Increased the percentage of spread damage by Malignence by roughly 5% on all ranks.
-Compulsion redesigned. Renamed to Dark Influence. Now causes the target's next damaging attack or spell to deal a very large amount of damage back to itself and prevent attacks or spells for 4 sec.
-Chaos now deals damage equal to 10% (was 16) of the Corruptor's remaining mana. In addition, it's cooldown has been decreased to 8 sec (was 10).
-The effect of Chaos on Endless Corruption has been increased to 30% healing (was 15).
-The effect of Chaos on Decay has been increased to 20% mana burn (was 15).
-The effect of Chaos on Twisted Focus has been increased to damage equal to 400% (was 350) of the Corruptor's Strength.
-Strength gained per level reduced by 0.2; Intelligence gained per level reduced by 0.1.
-=Ice Herald=-
-Removed from the game (Permanently).
-=Ice Titan=-
-Model changed.
-New Racial: Hypothermia.
-Ice Blast now deals bonus damage if the target is in melee range (previously dealt less damage based on how large the distance between the Ice Titan and the target was). A target affected by Hypothermia will always take the bonus damage, regardless of distance. In addition, it's mana cost has been reduced by about 25% on all ranks, and now has a 5 second cooldown (was 1).
-Arctic Winds redesigned. Renamed to Arctic Shock. Now causes a powerful arctic shock around the Ice Titan, that deals damage to all nearby units and pushes them back.
-Chill Soul removed.
-Icy Barrier removed.
-Reduced the casting range, area of effect and snare percentage of Freezing Field by roughly 50%.
-Freezing Field now properly reduces both attack and movement speed.
-Increased the damage for all ranks of Freezing Field by roughly 20%.
-Fixed a memory leak with Freezing Field.
-New spell: Ice Storm.
-New spell: Ice Shield.
-=Crusader=-
-Fixed a memory leak that sometimes caused Righteous Strikes to never proc.
-Fixed a bug with Judgement that caused it to not hit all the units within the targeted area.
-Divine Protection stun now lasts 2 sec (was 3).
-Divine Protection now has a 1 sec cooldown between possible occourence, and can only occour if the Crusader is below 80% health, and if the attack deals at least 60 damage (was 45).
-Divine Protection now has a visual queue when it occours.
-Prayer now recieves a 30% bonus to it's healed amount from the Crusader's total Intelligence.
-Judgement will now deal 20% extra damage to stunned targets (was double damage). Damage on all ranks has been increased by roughly 20%. In addition, cooldown has been increased to 5 sec (was 3).
-Casting range for Judgement has been increased to 600 (was 565). Area of effect decreased to 250 (was 275). In addition, it's mana cost has been reduced on all ranks by roughly 10%.
-Righteous Strikes now causes the Crusader to regenerate mana whenever he deals damage, in addition to it's current effect. It's chance to occur is now 30% on all ranks.
-Righteous Strikes' effect now can occour whenever you deal damage, instead of just on normal attacks.
-Righteous Strikes' damage is now 40% of it's equivalent Judgement rank (was 100%).
-Crusader's Wrath is now the Crusaders' racial. It is now exclusively a stun ability that lasts 3 sec and has a 30 sec cooldown.
-New Ultimate: Zealotry.
-=Red Draconic Aspect=-
-Fixed a bug with Enfulged Blades that caused it to proc either never or too often.
-Fixed a severe issue with Chaotic Flame that caused it to never deal damage.
-Increased the bonus damage effect on Chaotic Flame for all ranks by around 15%. In addition, the bonus damage effect now lasts 30 sec (was 20).
-Reduced the damage dealt by Living Flame per sec by about 10% on all ranks.
-Enfulged Blades no longer increases critical strike chance.
-Enfulged Blades can no longer proc off it's own damage. In addition, it now deals 50% (was 100) damage of the replicated attack and can now occour when dealing any kind of damage, instead of just weapon attacks.
-Enfulged Blades chance to occur has increased by roughly 3% on all ranks. Renamed to Burning Force.
-Base attack speed increased by 0.40.
-Agility gained per level increased by 0.8.
-Incineration effect drastically changed. It now causes a Flame Nova that hits all nearby enemy and friendly units.
-Incineration is now Xin's Ultimate.
-Hellish Presence has been removed.
-New spell: Molten Spirit.
-New Racial: Combustion.
-=Revenant=-
-Fixed a bug that sometimes caused Garrote to not stun the target when used while stalking.
-Stab now gives a guarantee for 40% damage if used while stalking (was a 75% chance for 50% bonus damage).
-Stab now recieves a 30% bonus to it's damage from the Revenant's total Strength.
-Deadliness' bonus for Stab has been increased by roughly 6% on all ranks.
-Deadliness' bonus for Garrote has been increased for ranks 1-4 and decreased for ranks 5-8.
-Garrote no longer slows the target. Overall damage dealt on all ranks increased by roughly 10%.
-Garrote now stuns the target for 3 sec on any rank when used while stalking (previously rank-based).
-Stalk no longer has a cooldown, however once you exit Stalk, you cannot re-enter Stalk for 15 sec.
-The Stalk buff that gives bonus effects for Stab & Garrote now lasts up to 5 sec, or one spell, after you've been unstealthed.
-Reap Soul no longer increases movement or attack speed when you land a killing blow.
-=Blade Twister=-
-Replaced with the Corrupted Assassin.
-=Prodigy of Hell=-
-Increased base attack speed by 0.10.
-Molten Shields now only reduces damage taken if Nerothos is below 80% health. Effect on all ranks has been increased by roughly 5%. Chance to burn out when taking damage slightly reduced.
-Molten Shields now deals damage to the attacker equal to 2% of Nerothos' total health when he takes damage with it active.
-Firebolt now recieves a 30% bonus to it's damage from Nerothos' total Intelligence.
-Minimum and Maximum damage for Firebolt has been increased on all ranks by roughly 15%.
-Hellgate's chance to occur has been reduced by roughly 3% on all ranks.
-Hellspawns are now slightly stronger. Touch of Hell also no longer slows movement speed, but slows attack speed by 15% (was 10), and now has a 10 sec cooldown (was 4).
-Fixed a bug that caused Hellfire to deal double damage to targets above 75% health.
-Hellfire now deals 10% bonus initial damage to targets with health above 80% (was 15% bonus, health above 75%).
-Increased Hellfire's initial damage by roughly 10% on all ranks and decreased it's damage over time by 50%.
-Hellfire's cooldown has been increased to 20 sec (was 12).
-Meteor now has a 8 sec (was 10) cooldown. In addition, damage on ranks 1-4 has been increased by about 30%, and damage on ranks 5-8 has been increased by about 5%, and the stun duration is now 2 sec on all ranks.
-All of the Prodigy's spells have had their mana costs reduced by roughly 25%.
-New Racial: Ignite.
-=Unholy Vindicator=-
-Fixed a bug that sometimes caused an unintended second leaderboard to appear for Vengeful Strike's Rage.
-Rage generation for Vengeful Strike has increased by 25%. Rage degeneration now occours once every 2 sec (was 2.2).
-Vengeful Strike now stuns the target for 1 sec under all circumstances. In addition, it's cooldown has been increased to 5 sec (was 3).
-Torment now slows the target's attack speed by 10%, no longer slows movement speed.
-Torment's duration has been reduced to 10 sec (was 20), it's cooldown to 25 sec (was 35), and it's damage on ranks 5-8 by about 10%. Ranks 1-4 have had their damage increased by about 10%.
-Berserk now doubles rage generation while active (previously only enhanced it by 25%). Updated tooltip.
-Seal Fate no longer returns health or mana to the Unholy Vindicator. Damage dealt and mana drained increased by roughly 25% on all ranks.
-Fixed a bug that caused Seal Fate to persist through death.
-Fixed a memory leak related to Merciless Retaliation.
-Merciless Retaliation now only deals back 140% damage (was 185%).
-The Merciless Retaliation floating text is now visible by all players, and now has velocity.
-Merciless Retaliation now retaliates against attacks that deal damage greater than 5% of his total health (was 3x his Intelligence).
-New Racial: Vindication.
-=Druid=-
-Increased base attack speed by 0.20 and base attack damage by 10.
-Envenom now has a 30% chance to silence the affected target on all ranks (previously varied by rank). Damage on all ranks increased by roughly 10%. This ability now also recieves a 15% bonus to it's damage from your total Strength.
-Envenom now has a permanent buff and special effect attatched. In addition, mana cost on all ranks has been reduced by roughly 15%.
-Purity slightly redesigned. It now heals 3% of the target's total hit points per sec. Will still heal more when the target is wounded.
-Purity no longer causes Out of Focus when cast on self. Mana cost reduced on all ranks by roughly 30%.
-Nature's Guardian redesigned. Effect now lasts 3 sec, no longer has a cooldown, roots no longer deal damage, and has a 15% chance to occur on all ranks. Damage dealt to targets affected by Nature's Guardian will heal the Druid for a percentage of the damage dealt (based on rank).
-Wandering Plague redesigned. It now only affects one unit for 6 sec, after which it detonates and afflicts the nearest possible target. If no target is available, it will extend it's duration by 9 sec, but will not detonate at the end. It will afflict a maximum number of 3 targets, but will only be able to affect one unit at a time.
-Nature's Fury now also affects Envenom. It's effect on all abilities has been modified, and it no longer consumes the spells it affects. Renamed to Unleash Nature.
-New Racial: Nature's Fury.
New Content:
-New Corruption team.
-New Frost Hero: Magnataur Lord.
-New Fire Hero: Fallen Legionnaire.
-New Corruption Hero: Plaguewolf.
-None (yet) for 1.06.
The Elemental Clash 1.01, archived on 27/07/08
The Elemental Clash 1.01, archived on 06/08/08
The Elemental Clash 1.02, archived on 04/11/08
The Elemental Clash 1.03, archived on 23/12/08
The Elemental Clash 1.04, archived on 30/10/09
The Elemental Clash 1.05, archived on 31/10/09Comments
22 days ago
Version 1.06 released to address an urgent issue that caused the game to crash. Check the changelog for more info.
244 days ago
After my initial announcement that the 1.05 release was going to be September 7th, I feel ashamed to inform players that I've delayed the map so much (almost 2 months, ouch!). I assure everyone that this extra development time was required to create a fun and meaningful experience.
I hope you enjoy playing The Elemental Clash 1.05 as much as I enjoyed developing it!
I hope you enjoy playing The Elemental Clash 1.05 as much as I enjoyed developing it!
307 days ago
ow
nice mAp u must try it xD
u SHOULD make a Ai map :P
nice mAp u must try it xD
u SHOULD make a Ai map :P
308 days ago
Sorry, no AI included as of version 1.04. I am however interested in adding a 'singleplayer' mode for version 1.05. Although it would not include AI so to speak, more like creeps assaulting you, turning the game into a 'defend the flag' instead of a 'capture the flag'.
310 days ago
AI included?
361 days ago
Good to know that someone is enthusiastic enough about the map to actually leave a comment.
Thanks for the comment and the vote, mate. Much apreciated.
Thanks for the comment and the vote, mate. Much apreciated.
368 days ago
good map!!!
check it out!!!
check it out!!!
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